HomeGaming NewsCrossfire Brings That’s No Moon’s Debut Game to Xbox Series X|S

Crossfire Brings That’s No Moon’s Debut Game to Xbox Series X|S

Crossfire has been announced for Xbox Series X|S as the debut project from That’s No Moon, an independent studio with leadership and creative talent linked to major games across PlayStation, Naughty Dog, Infinity Ward and EA.

The game was shown during Summer Game Fest 2026 as a single-player, narrative-driven tactical action-adventure. For Xbox players, the important part is simple: Crossfire is planned for Xbox Series X|S, but there is no confirmed release date or price attached to the announcement.

That matters for anyone trying to make a practical buying decision. This is not a preorder recommendation yet, and it is not a discount story. It is more useful as an early watchlist item for players who like cinematic action games, third-person tactical shooting, and story-led survival setups.

What Crossfire Is

Crossfire is being positioned as a tactical action-adventure rather than a standard multiplayer shooter. The announcement describes a story built around two operators forced into an uneasy partnership after a mission in the Atlas Mountains goes badly wrong.

The setup centers on Layla Qassem, described in the reveal material as a mercenary on a reconnaissance contract, and Delroy Cross, an opposing operator who becomes part of her only route through the crisis. The premise is less about clean teamwork and more about survival under pressure, with the two characters having to cooperate despite having little reason to trust each other.

That framing gives Crossfire a different shape from the name’s long-running shooter associations. Based on the reveal, this version appears to be a single-player, story-focused take that leans on cinematic combat, hostile environments and character tension rather than a broad live-service pitch.

For buyers, that distinction is worth tracking. If you are looking for a new competitive shooter, this announcement does not yet make that case. If you are more interested in a campaign-driven action game with tactical combat, Crossfire is closer to that lane.

Why The Studio Background Is Getting Attention

A big part of the early interest comes from That’s No Moon itself. The studio was founded by developers with experience across several high-profile publishers and franchises, and Crossfire is its first announced game.

Two names in particular explain why the reveal is likely to draw attention from players who follow studio pedigree. Tina Kowalewski, That’s No Moon’s co-founder and chief strategy officer, has a long background tied to Sony’s gaming business and Sony Santa Monica. Taylor Kurosaki, co-founder and chief creative officer, previously worked at Infinity Ward and Naughty Dog, with credits connected to Call of Duty, Crash Bandicoot and Uncharted.

Those resumes do not guarantee the final game will work. They do, however, explain why Crossfire is not being treated as a routine licensed shooter announcement. The people involved have worked around polished action games, cinematic storytelling and blockbuster production pipelines before.

That is also where expectations should stay measured. A strong studio background can make a project worth watching, but it is not the same thing as hands-on proof. Until gameplay systems, platform performance, release timing and pricing are clearer, Crossfire is still in the early-interest stage.

What Xbox Players Can Do With This Information

The most practical move is to treat Crossfire as a watchlist game, not a buy-now product. The source material points to an Xbox Store page and wishlist availability, but the announcement does not give enough buyer-facing detail to judge value.

Key missing details include:

  • Release date
  • Price
  • Game Pass availability
  • Final platform feature support
  • Hands-on impressions or extended gameplay
  • Performance targets on Xbox Series X and Series S

That last point is especially relevant for Series S owners. Cinematic action games can vary heavily in resolution, frame rate and visual settings across the two current Xbox consoles. Nothing in the announcement is enough to make a performance claim, so that question should stay open until the studio or Microsoft shares technical details.

The same applies to Game Pass. Crossfire coming to Xbox Series X|S does not automatically mean it is coming to Xbox Game Pass. Unless that is confirmed later, players should not plan around it as a subscription launch.

Early Verdict

Crossfire is worth keeping on the radar if you want a story-led tactical action game from a studio with experienced leadership. The premise is clear enough to understand the appeal: two capable but opposed characters, a survival-driven mission, and a cinematic combat tone built for a single-player campaign.

The buyer angle is also clear: there is not enough here yet to justify a purchase decision. No release date, price or subscription details have been confirmed in the provided material, and the reveal does not answer the practical performance questions Xbox players will eventually need answered.

For now, Crossfire is best treated as an Xbox Series X|S game to follow, especially for players who like the narrative action side of Naughty Dog, the military tension of modern shooters, or campaign-first games with a heavier cinematic style. The announcement gives it a promising starting point, but the real test will come when longer gameplay, release details and platform specifics are available.

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