Skip to content
FOR THE LOVE OF ALL THINGS TECH
Gaming

Developer releases NX2navi PC port for Ocarina of Time remake

Hero visual representing Developer releases NX2navi PC port for Ocarina of Time remake, focused on Ocarina of Time PC port
Featured visual for Developer releases NX2navi PC port for Ocarina of Time remake

Developer tangerineturtle1 released NX2navi, an unofficial Windows port of The Legend of Zelda: Ocarina of Time remake for Nintendo Switch 2. Its first public release, version 0.4.0, was posted on November 8, 2026. The developer describes it as a native x86-64 Windows application built through static recompilation, with a Vulkan renderer.

Nintendo released the Switch 2 remake on November 5, 2026. The developer says NX2navi includes no game files. Its documentation requires users to supply their own legally obtained copy, dumped from their own console, and identifies game version 1.1.1 as the supported release. The resulting game build is created locally and is intended for personal use.

Native code with PC graphics options

NX2navi’s architecture documentation describes a static recompilation process that translates the game’s ARM64 code into C, then compiles it for Windows. Console services such as input, audio and file access are handled by host code, while the graphics backend translates recorded commands into Vulkan work. This is the project’s basis for describing the port as native code rather than hardware emulation.

The developer lists a default frame rate of 60 fps, configurable limits from 30 to 240 fps, and options to follow the display’s refresh rate or run without a limit. Widescreen and ultrawide rendering are also listed, with the interface, menus and movies kept at 16:9.

The release notes describe support for NVIDIA DLSS on RTX graphics cards and AMD FSR 3.1, including FSR frame generation. They also list keyboard, mouse and remappable gamepad controls, alongside stereo or 5.1 audio output.

Requirements and early development limits

The project’s stated requirements include:

  • Windows 10 or later and an x86-64 processor supporting SSE4.2.
  • 16 GB of RAM.
  • Approximately 30 GB of free space for the game and another 1.5 GB for the launcher and tools.
  • A GPU supporting Vulkan 1.3, external host memory and mesh shaders.

The developer describes NX2navi as playable but still in early development, with visual bugs and occasional crashes expected. Documented issues include pauses during initial graphics preparation and a rare crash in the game’s particle code. The project identifies itself as independent and non-commercial, without Nintendo affiliation or endorsement.